We had a lot of fun building and establishing this island.
Working alongside designers and fellow artists, we set down gameplay areas such as this remote, abandoned village and the scenic areas leading to and from it.
The jungle chase/raceway was fun to build and maintain, particularly when testing it with our selection of "offroad" vehicles, allowing for more steep climbs and obstacles for bumpy rides that our city cars couldn't handle well.
Due to the entire island being mostly jungle, so many reveals could be crafted to show off vistas and frame combat and play-spaces ahead.
We had a lot of fun building and establishing this island.
Working alongside designers and fellow artists, we set down gameplay areas such as this remote, abandoned village and the scenic areas leading to and from it.
The jungle chase/raceway was fun to build and maintain, particularly when testing it with our selection of "offroad" vehicles, allowing for more steep climbs and obstacles for bumpy rides that our city cars couldn't handle well.
Due to the entire island being mostly jungle, so many reveals could be crafted to show off vistas and frame combat and play-spaces ahead.