
These unfortunate Colonial Marines were fun to put together and plug in and around this space

Unfolding the carnage in this area with the Level designers was a blast.
I finished off a handful of meshes from outsourcing for this area such as the medical tool arms and the ceiling mesh which we tailored to an event here

Lighting, propping, misc asset work

Lighting and propping and propping this area tailored to accentuate the medical bay and ensuing fight


This junction was one of the first areas we introduced these meshes in to prove out the new Sulaco interiors






These unfortunate Colonial Marines were fun to put together and plug in and around this space
Unfolding the carnage in this area with the Level designers was a blast.
I finished off a handful of meshes from outsourcing for this area such as the medical tool arms and the ceiling mesh which we tailored to an event here
Lighting, propping, misc asset work
Lighting and propping and propping this area tailored to accentuate the medical bay and ensuing fight
This junction was one of the first areas we introduced these meshes in to prove out the new Sulaco interiors